The aim is to score goals by throwing the ball into the opponent’s goal.
The team with the most goals at the end of the game wins.
Each team has 7 players in the water:
6 field players
1 goalkeeper
Teams may have substitutes who can change during breaks or after a goal.
The game starts with the ball in the centre of the pool.
On the whistle, players swim from their goal line to try to gain possession.
Field players may use only one hand to hold or throw the ball.
The goalkeeper may use two hands inside their goal area.
Players cannot touch the bottom of the pool.
Players may swim with the ball, but cannot carry it underwater.
The ball must stay on or above the water when moving.
A goal is scored when the entire ball crosses the goal line.
Goals can be scored by throwing or tapping the ball.
Holding or pushing an opponent without the ball
Splashing in an opponent’s face
Taking the ball underwater when challenged
Result:
The opposing team gets a free pass.
Pulling a player backwards
Kicking or striking another player
Holding, sinking, or pulling back a player who has the ball
The player is excluded for 20 seconds, and the other team has a power play.
Goalkeepers wear a different coloured cap.
They can:
Use two hands
Punch the ball away
They cannot cross halfway in most school games.
School games are usually played in 4 quarters.
Each quarter lasts 3–5 minutes, depending on time and fitness levels.
No pushing, dunking, or grabbing around the head or neck.
Players must listen to the referee’s whistle.
Respect opponents, teammates, and officials.